PRE-LAUNCH BETA PLAYTEST

July 25 - Oct 31

JOIN OUR DISCORD TO FIND OUT OFFICIAL PLAY SESSION TIMES!

LAUNCHING EXCLUSIVELY ON

THE GAME

BLOW’EM UP

SOCIAL

COMPETITIVE

IT’S TIME TO TAKE YOUR PLACE AS THE BIGGEST YAKUZA BOSS IN JAPAN.

  • Original Indie PC Game

  • Social Competitive

  • Turn-Based 3rd Person Strategic Shooter

  • 3-5 Player Multiplayer Deathmatches

  • Built On Unity & Photon Fusion

  • Beta v. 0.95 (Pre Beta Launch)

For detailed information please visit our
MAYG GITBOOK

PC GAME SPECS

  • Operating System: Windows 10 or upgraded version

  • Processor: Intel i5 or equivalent or above.

  • Memory: 16GB RAM.

  • GPU with 512MB of Video RAM.

  • At least 3GB of free space.

  • Broadband Internet Connection 50mb/s Up/Down Minimum

THE VISION OF MAYG

  • Creating a truly social competitive accessible fun game

  • An IP that can support an ecosystem of games under a single open economy

  • Creating a ‘Forever Game’ with ‘Player Founders’

Our Vision is for you to become the biggest Yakuza Boss and that means building a ‘forever game’ made possible by Web3. This is the first game of your empire.

Compete to build your reputation, save your boyfriend and gather your clan.

Then compete to grow your criminal empire to dominate other clans in the MAYG Yakuza world by:

  • Operating your own MAYG social casino, sportsbook, poker room and racing with your clan.

  • Build up your MAYG Yakuza home territory to protect your businesses.

  • Own your own racing team or esports team and watch them compete in the MAYG ecosystem, bet for them to win, or throw the match and try to bankrupt an opposing clan’s sports betting operations.

But to make it all happen, you and your clan need to compete, take the risks to win and invest in your own future.

A LOVE STORY OF EMPIRE, VIOLENCE & POWER

This is Miki-San, she has grown up in the lap of luxury being born and raised in Tokyo’s high society in the heart of the Ginza District.

Miki-san’s Grandfather is the richest Oyabun Yakuza boss in Japan and he has decided, against all tradition and politics, to name her heir to his criminal empire.

This has angered and also emboldened his rivals who have managed to kidnap Miki’s true love – that would be you – and now hold you hostage, hoping that Miki-san will put away her destiny and walk away from this life.


But you’re not worried, because you know that no matter how many thugs, gangsters and assassins she needs to beat, mangle and blow-up - she is coming for you.

As she always says, ‘love never fails’.

FOLLOW MAYG

SYGNE™ PRINCESS COLLECTION

NFT COLLECTIONS

A collection of 10,000 game character PFP NFTs representing your own intimate private photo.

Each NFT is an expression of a MAYG in the spirit of sophisticated elegant violent luxury.

A SYGNE PRINCESS NFT will allow you to mint an additional 12 OneeChan Yakuza clan NFTs to create your own online MAYG Gaming Clan.

*You do not need an NFT to play. The NFT does unlock the full game, but players can be gifted or awarded the NFT for free as leaderboard prizes or participation as beta testers.

**NFTs 1-1000 are VIP (Very Important Princesses) and can be awarded when fulfilling certain requirements here.

***Only share a cropped shoulder height NFT on social media such as Twitter, or else you will be shadow banned for NSFW content.

MAYG BLACK CARD COLLECTION

A collection of 88 Loyalty cards that give first access to the MAYG ecosystem of criminal businesses.

These NFTs were given as gifts to early alpha testers who held a VIP collection, web3 gaming industry contributors and supporting communities.

*This NFT gives no gameplay advantages as our game is not pay-to-win.

ONEECHAN COLLECTION

OnneeChan “Big Sister”, are the captains in the Yakuza clan of your MAYG Sygne™ Princess.

Each Oneechan is NFT soul-bound to her one Oyabun boss, the Sygne™ Princess, to whom she can ask for support in the game.

*These NFTs are minted and can be gifted or sold by the MAYG Sygne Princess at their sole discretion.

PARTNERS & MEDIA

EXCLUSIVE GAMING CHAIN PARTNER

ARBITRUM ECOSYSTEM PARTNER

NFT LAUNCH MARKETPLACE PARTNER

LAUNCHPAD PARTNER

DISTRUBUTION PARTNER

QUESTING PARTNER

GETTING STARTED WITH MAYG:

DOWNLOAD, ACCOUNT & MATCHES

Download & Account

  • When you click 'PLAY MAYG' or "Play Now', you'll be redirected to this link: https://prod-api.mayg.io/prod/launcher-windows-app and you will download our launcher installer.

    The launcher will install, and then it will search for an update to install the main game client.

    After the main game is finished downloading, you can launch the game from there.

    Our game is 'code signed' with Digicert and our studio is verified with them.

  • You do not need the MAYG NFT to play the game. After you finish downloading the game and going into the game client, you will be prompted to make your account.

    IF YOU DO NOT HAVE A MAYG NFT- Choose "Social Account". You will just need a valid email and make your password and player name and that's it!

    MAYG NFT HOLDERS -

    See the steps below before starting!


    1. Have your MAYG NFT in a Metamask Wallet.


    2. Install the Metamask Wallet app (you can delete it afterward the account process) and import your wallet that holds your MAYG NFT.

    3 Begin the account creation process under 'Platinum Account' . You will be asked to scan a QR code to confirm the MAYG NFT in your wallet.

    4. Set up your email, player name and verify email and the rest of the game will download.

    For any updates, it will prompt you from the Launcher!

Lobby & Matches

  • Once you are in the main lobby, you can simply select the ROUND "Tiffany" which will get you into a cue to play.

    Once 3 players join, the game will begin.

    Each game requires 1 AP (Angry Point), You get 10 per day and they will replenish after a 24hr US est cycle.

    For social accounts, you only get 5 AP.

    If you run out of AP, you can use the D/X (Dimond Exchange) to convert $GLB to AP.

    For the Bulgari and Cartier matches, you need to have either AP + $GLB or AP + $MAYG.

    Games are winner take all and are in a 3, 4, and 5 player deathmatch format.

  • On the lobby screen you'll see "options' in the bottom left. and you'll be able to see the player controls, sound, mouse and video settings.

    There is voice chat enabled in the game. We recommend you play during official play test times as there will be players scheduled to be there.

Gameplay & Options

  • This is a turn-based 3rd person shooter.

    You have 20 seconds to act.
    Each weapon (press tab to select) has a different function, range and firing mechanic.

    All weapons also have different damage, splash radius, and create knockback damage.

    The objective is to be the last woman standing, it usually takes about 3 games for a competent shooter player to learn the game, and about 8-10 games for a new shooter player to learn.

    Press the ESCAPE KEY to go into the options to see the controls, then click off the controls to enter back into the game.

  • This is a social competitive game with an open economy.

    Each token you win in the previous match allows you to have the entry fee for the next match: Tiffany to Bulgari to Cartier. You can play in any order provided you have the tokens.

    The game is strategic in finding positioning, identifying the other players, making alliances and then blowing each other up. Remember there can only be one winner!

FAQs

  • Our thesis for design differs from other web3 gaming projects. We understand, and agree that much of the negativity surrounding web3 are speculative scammers. Our focus is putting out a fun, social and competitive game that is designed with a fully open economy that can scale on multiple layers, via an ecosystem that is connected through the economy and the game assets, which also act as economic business assets. To that end, every NFT collection mints we have done to this point was done free and used to acquire a core community of gamers to support this very long term goal.


    For players, the value of owning in-game assets is only true if the game is fun, successful and has an “unlimited” play life. This is a big ask, but if accomplished, will provide stability to game developers employed with us, and may also reshape how studios approach player acquisition and retention.


    As a new model, we have found little validation from the current web3 market of speculators and are boot-strapped for nearly all of our development period. That is to say, we are here to launch and prove our model with gamers, rather than with a sales pitch.

  • Yes you can. A social account can be created with just your personal email. You will be able to play at least 5 games a day on the account and will automatically be entered into our leaderboard to potentially win an NFT.


    The social non-NFT account will limit you to the 3 player deathmatch mode, while an NFT enabled account will allow you to play 10 games per day with no restriction on the type of modes you can play.


    You can upgrade to an NFT account anytime if you hold the NFT in your Metamask wallet. Instructions can be found in our discord.

  • Yes, Play-to-Airdrop will officially start from July 25-Oct 31, 2024, but our focus is in developing our core player base.

    You will not receive any 'airdrop' for simply buying our NFT and not playing.


    You will only qualify for our in-game non-transferrable token if you do not hold the NFT during the 'Launch to Beta' period and it will be limited to just 1/10th of the normal possible rewards as it will be capped.

    If you are an airdrop play-2-earn farmer, this is not the game for you and it will be a complete waste of time for you.

    BUT, players can qualify to earn a free NFT and then receive the full period rewards retroactively from when you first started to play - these will be limited and you should apply for one of the spots.

    We are self funded with some strategic angels/partners, we have no VC or token fund overlords, we are not interested in mercenary users who are trading their time for attention - you'll find a lot of other opportunities in web3, but just not here. Thank you.

  • As a multiplayer game, at least 3 players are required to be online to play. We have official playtest periods throughout the day where there will be either staff or key community members there to play with you.


    The game has random matchmaking, so at times, if there are not enough players online, players will need to wait, but you can coordinate with the other players through our voice chat channel in our discord.gg/maygnft


    The official playtimes are currently:

    8pm-10pm UK

    8pm-10pm US EST

    8pm-10pm US PST

    8pm-10pm Singapore

    Monday-Friday.


    Weekends will follow the same schedule, but they will be 'recommended' playtimes as we cannot directly staff them from our studio side, but will ask community members to volunteer if they have time.


    Our objective during this period, from now until the beta release, is to be able to provide at least 6 hours of sufficient # of players so that your wait time is less than 1 minute.

  • There are two reasons for this:
    1. We are still in the process of optimizing our game, so without fairly high specs, the frame rate will drop considerably under high stress loads, and cause players to lag out of the game. As a fully multiplayer game that constantly needs to be in sync, if one player has lower than average specs, then the game is not playable for all.

    2. Our game has a lot of physics calculations involved due to the game design of the environment, direct player, particle collision, weapon, player knockback, and player knockback damage. The path of how the damage is dealt is always random, based on the points of impact, and this randomness is deliberate in order to provide a dynamic non-predictable playfield, which also maxes out computational resources that need to be in-sync with all players.

    As we further optimize this, the PC specs should at least stabilize.

  • The game's player controls is similar to a First person (FPS) or Third person shooter(TPS), with the movement keys being, WASD, space to jump and left mouse click to aim and fire.

    If you are already familiar with those types of TPS or FPS games, then it should take you about 3 games to get competent at the game.

    If you do not normally play those types of shooter games, it should take you about 8 -10 games to get competent at the game.

    Each game is about 6-10 minutes long on the 3 player round.

    Since the game is turn-based, each player will only be able to act in a 20 second timeframe, and the weapons' behaviors are similar to playing 'golf online'.

    What we mean by 'social competitive' is that, unlike most shooters that are in real time play, ours being turn-based allows a wider skill range of players to play and still enjoy the game because cooperation is allowed in the game. Players can gang up on other players, but the caveat here is that only 1 player can win, so there is more of a social game theory aspect to the play than just reflexes.

    So, as the game does not solely rely on player mechanics to win, it also allows for both serious and casual players to still enjoy their game time.

  • Simply download the launcher from this website, MAYG.io and install the game.

    All you need is a valid email to start to play, but we do have a discord you can join discord.gg/maygnft and official play times, to coordinate with other players.

    As we are still in our pre-beta phase we are just ramping up to our main beta release by the end of this year.

  • We are not on a launcher as we have pushed all blockchain connections to our own launcher which directly launches our Game. So for most blockchain launchers, our set-up does not work for them as they would like to be the sole launcher in the process to verify the code themselves.


    In terms of safety to download, the game's code signing is from Digicert, who have verified our identity, business address and phone numbers as a gaming studio. Generally speaking, what the code signing does is "the process of digitally signing executables and scripts to confirm the software author and guarantee that the code has not been altered or corrupted since it was signed. The process employs the use of a cryptographic hash to validate authenticity and integrity." The verified developer will be unable to inject malicious codes, as evidence would point them as the malicious actor.


    The founder, head of studio and producer are all doxxed in the video game space.


    In terms of why we are not on Steam or Epic. Steam does not allow any NFT or token enabled games on their platform, and while that is fine with other 'web3 games' to hide or disable their tokens, it's the entire premise for the basis of our game - i.e. open economy.


    Epic does allow NFT games with charges of 17% or so for transactions, and unfortunately, that also doesn't work with our game economy model or approach, as we are launching an open economy with the benefits of the open economy.


    As an indie game however, we will be uploading our game to https://itch.io/ and while they aren't happy about Web3 NFT games, they don't put any restrictions on these games other than thinking all web3 games are terrible (and for the most part, we completely agree, but we are hoping to start to change that perception.

  • The game studio, Peeking Duck Studios, was launched in September 2021. Game development for our 1st title, MAYG, started in May of 2021. We spent 3 months on prototyping, and you can see videos on our game development here: https://youtu.be/qcFB8dfhe1s?feature=shared


    Our current build has complete features in terms of gameplay, and we expect to launch the full complete beta by the end of this year, 2024.


    MAYG is an indie game built on Unity and Photon Fusion using Unity Mutliplay. The game's main NFT is currently on Eth L1 and once we get to beta, the new gaming assets and our ecosystem token $MAYG will be on the XAI blockchain.


    Our focus has been entirely on the gameplay and so we have used off the shelf assets for visuals where we could, including, sound effects, our base model for our main game character (we modified it from there), certain animations, and our very ugly NPCs.


  • Peeking Duck Studios was founded in September 2021 and is registered in Nassau, The Bahamas.

    It is led by Lukasz Drozdek as the studio head and art director, Danny Pisano, as the senior Producer and Sinjin David Jung as the game designer. We are old school game developers from the early console, pc, esports and social casino casual game days.

    Our current headcount is 11 persons with 10 being in Development and 1 Social Marketing Manager.

  • MAYG is an original PC game and at this point in the industry, nearly all games are inspired or based on existing works, MAYG is no exception.

    The core game loop is that of the turn based game 'Worms', where players take turns to blow each other with various area-of-effect weapons.

    We chose to base our game loop on the Worms game as it is one of the few games that was competitive and has mass appeal

    Our game is original in our level design, how damage is dealt and the general gameplay approach. While Worms did have two 3D versions, our approach still maintains the turn-based nature, but includes a horizontal movement limit. Also, the environment destroys in a completely random way, with damage being dealt with weapon, environment collision, particle collision, player knock back and fall damage. This was to make the game less predictable in both damage and positioning.

    Our game also has a type of fog of war where the opposing players are blocked in line of sight and also through general positioning within the nightclub arena.

    Our biggest innovation is the match format. While the game is still a winner-take-all death match, we have an integrated game economy that allows players to progress through a competitive path.

  • Believe it or not, the gamer persona we styled the game for, are competitive female gamers . We wanted to engage women who could see the sophistication and nuance of our game, while being able to ease into the game.

    From a marketing product standpoint, if we could appeal to rich mommies, as a core player base, then expanding the game from that niche would be ideal.

    The interesting thing with new games, is exploring the gamer type by finding out which groups find it the most fun. 

  • We have always been saving our NFTs to give as promotions and prizes to actual gamers, who we felt would appreciate and grow with our game. Unfortunately, we found very few competitive gamers in web3 where there are mostly speculators who play games.

    Our core Web3 gamer community is, without a doubt, one of the very few groups of social competitive gamers in web3. As we expand in traditional gaming markets, we hope that our core group of web3 gamers will be able to show a different side of what web3 should really be like.

    Our plan is to distribute at least 2000 more NFTs for free over the next 3 months starting from July 2024.

  • AP, Angry Points, are your daily energy that you use to play games. Each match to play requires 1 AP. Holding a princess NFT gets you 10 AP per day, while you get 5 per day without an NFT. Every 24hrs, AP will be replenished.

    As you level up or buy accessory NFTs, you can increase your max daily AP to be replenished.

    $GLB Gold Love Bracelets are the in-game token which is won in the first match type (Tiffany). These tokens are non-transferable and non-withdrawable.

    $MAYG is our cryptocurrency token which is won in the 2nd match type (Bulgari) and 3rd match type (Cartier). This token can be withdrawn to your metamask wallet which holds your NFT(s) or can be used to buy accessory NFTs, mint your Oneechan NFTs and buy NFT Criminal Enterprise Licenses.

    Diamond is the exchange currency in the game. By going to the Diamond exchange you can convert $GLB or $MAYG for more AP or a combination of AP and $GLB. This allows you to convert your existing balance to optimize your match playing strategy or you can directly exchange $MAYG from your cryptocurrency wallet to buy Diamonds.

  • MAYG SYGNE princesses, 10k collection, only 5.5k minted.

    This is the main character NFT of the game, with it, you get full access to the game, as well as the ability to lead and mint your own clan of 12 or 17 Oneechans later on.

    NFT accessories such as dress, emotes and jewelry will be only enabled on the MAYG Princess or the MAYG Oneechan NFTs.

    Oneechan NFTs are the captains of your clan, they will be minted by the player's themselves to make their clan. They have a default of 1% gross winnings that get diverted to the Princess NFT. Oneechans can share in a clan pool of tokens set up by the Princess for her clan.

    Black Card NFTs. These are our ecosystem access passes, they give first access to the business licenses NFTs and also get special raffles. They are for holders who will invest in building out the business of their clan rather than just the gameplay. i.e. the macro yakuza game of competing Yakuza businesses.

    MAYG Princess VIP NFTs, these are the regular MAYG Princess NFTs numbered from 1-1000. The special benefits that the holders get is that they also get 2nd priority access after the Black card holders to the ecosystem developments, and that they can mint out 17 instead of 12 Oneechans NFTs for their clan.

  • All of our game trailers are actual gameplay from the current build. We opted not to spend our development time and money on a trailer that has nothing to do with getting to launch, and as an indie studio that is fully self funded, it was a decision on our part.

    We will eventually have a cinematic gameplay trailer, once we launch our beta v1, but it's more for onboarding players rather than fundraising.

    Most web3 games that didn't have a demo, paid for cinematic game trailers purely for fundraising and then started game development -we've done it the more traditional indie way.

  • Our web3 gaming approach, in terms of what we are solving, is based on what NFTs, and tokens solve rather than building just for the sake of using the technology.

    For some fully on-chain games, it makes perfect sense,however, our approach was to use the web3 tools to create an open economy with a decentralized player founder ownership structure. We believe that if we are able to execute that, then this is the killer application of the web3 technology stack for gaming.

  • At the heart of the game, that is exactly what we are doing, as a fun game is the minimum lift, however, even with a fun game, the web2 traditional market is extremely hard to penetrate.

    For every indie success story, there are 5000 indie games that make no headway whatsoever in the market, and so we are using the open economy structure to augment the fun game to make it something entirely new, in how players interact and help us grow the game - not by just playing the game, but participating as 'player founders' and we believe that this will unlock new approaches to player acquisition, retention and marketing. Ultimately, our goals are very lofty and we are looking to create solutions for the current traditional gaming market rather than just being another market participant.

  • As we are built on Unity, we do have Mac build that is yet to be optimized. Unfortunately, the integrated video card of the Mac does not adapt well with the vast amount of physics calculations in our game, it will take some time to optimize the Mac version, but our Mac build does have all the current game functionality.

    The mobile version is something we are looking at as more of an online distribution player acquisition funnel for our main game. So it would be more of a MAYG lite version - that being said, a majority of our future ecosystem games will be on mobile.

  • Absolutely yes. We already have a linux converted test build that works on the Steam deck, so it is on our road map. We also recognize that for gamers with disabilities, the controller is the preferred gaming input.

    We expect to have controller support a couple months after we launch our beta v1 by the year's end..

  • As a start-up indie studio, we are focused on the game itself, and with the added complexities of the open economy, the content and education are our main focus. Plus, the real marketing material is really player reviews and so we've focused on gameplay development/balance as our priority. As we get to a fully stable beta build, we will start to release more polished marketing material as well organize the content more. At this point, however, we continue to crunch, bootstrap and focus on simply launching the best game we can.